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Song of Shadows and Dust: Miniature Skirmish Rules for Urban Violence and Civil Disruption in the Ancient World

Song of Shadows and Dust: Miniature Skirmish Rules for Urban Violence and Civil Disruption in the Ancient World

Current price: $15.15
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Song of Shadows and Dust: Miniature Skirmish Rules for Urban Violence and Civil Disruption in the Ancient World

Barnes and Noble

Song of Shadows and Dust: Miniature Skirmish Rules for Urban Violence and Civil Disruption in the Ancient World

Current price: $15.15
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Size: OS

CartBuy Online
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Song of Shadows and Dust is a standalone miniatures wargame based on the award winning Song of Blades and Heroes rules engine. The rules reflect the gritty reality of urban violence while preserving the keep-it-simple, play-as-you-want, no-book-keeping-required spirit of the Ganesha Games family. Easy to learn: The elegant core rules are easy to learn in just one game. Fast to play: Games are designed to be finished in under an hour allowing small campaigns to be completed in a single sitting. Flexible: Inspired by the break down in civil order which plagued the great cities of the Mediterranean in the first century BC, these rules are suitable for any pre-modern setting from Babylon to Bruges. Expansive: Includes 57 unique character profiles with whom to populate your faction or guild - from henchmen, assassins and punch-drunk boxers, to street urchins, elder statesmen and courtesans. Players are also free to create their own custom characters choosing from among 46 defining special rules. Variable: Eleven different faction objectives allow for 121 different tabletop scenarios. Expandable: Easily supplemented by special rules and scenarios drawn from the other rule books produced by Ganesha Games.
Song of Shadows and Dust is a standalone miniatures wargame based on the award winning Song of Blades and Heroes rules engine. The rules reflect the gritty reality of urban violence while preserving the keep-it-simple, play-as-you-want, no-book-keeping-required spirit of the Ganesha Games family. Easy to learn: The elegant core rules are easy to learn in just one game. Fast to play: Games are designed to be finished in under an hour allowing small campaigns to be completed in a single sitting. Flexible: Inspired by the break down in civil order which plagued the great cities of the Mediterranean in the first century BC, these rules are suitable for any pre-modern setting from Babylon to Bruges. Expansive: Includes 57 unique character profiles with whom to populate your faction or guild - from henchmen, assassins and punch-drunk boxers, to street urchins, elder statesmen and courtesans. Players are also free to create their own custom characters choosing from among 46 defining special rules. Variable: Eleven different faction objectives allow for 121 different tabletop scenarios. Expandable: Easily supplemented by special rules and scenarios drawn from the other rule books produced by Ganesha Games.

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